WARNING: This post may have nothing to do with reality. It's the frustrated ramblings of a poor lost soul trapped in the middle of a 3D forest. If you have a plane, please fly over and drop supplies. Thank you.
I just lost a day and a half trying to make hair for BelBel.
I started out in Sculptris and had it figured out in a few hours. It took 2 tries. But I did it, and I had this perfect anime hair. Time to go to step 2.
Step 2 is to import into meshlab and clean up a bit. Okay, done.
Step 3 was F****G Blender.
Beggars can't be choosers, this much is true, and therefore one shouldn't complain because Blender is free. But I complain. I complain a lot, because it never does what it's supposed to. For example, I had it memorized - the command to hide part of my mesh so I can work freely. (Making a mask never worked from the beginning, and is messy.) All of a sudden, I can hide... but I can't UNHIDE. What the ****Blender??!? If I can't unhide, I can't work. So that's at a standstill.
I look up what's going on and find that the same old commands are still the same for hide and unhide. Then why aren't they working, Blender?!?!
What tutorials I can find that are not written in space language are for older versions of Blender. The main industries have figured out that program developers need to keep this in mind. Not the good folks at Blender, though... with every change they make in the program, they change the interface and commands too. This often renders a tutorial that's even only a couple of months old obsolete. And messy.
Go into the forum, and tell the folks there that you need help. Mention you're following a tutorial exactly, and you're going to get a mixed bag of responses. However, I've noticed over the years consistently you're going to get a majority of Blender peeps who are 1. insulted that you don't understand Blender, 2. Insulted that you haven't read their online documentation even when you say you have, 3. More than willing to take their insult out on you and your question. I've learned to be wary of the Blender community and I haven't even participated. There are good folks, yes. They seem to be outnumbered by the coding snobs. I just read one such post today from a young man who was having a problem creating vertex groups (as was I). He said he was following a tut exactly. He was accused of not reading it properly. It turned out the problem went back to what I mentioned before: the tut was obsolete.
This of course brings me to their documentation. Literally - I mean literally - from page one of their massive tome of "here's what it's about" I have absolutely NO CLUE WHAT IT'S SAYING. It's too technical sounding. WAY too technical sounding, and something in my brain just shuts off and I sit here staring at a computer screen reading words I'm not comprehending. Have you ever heard of layman's speech, Blender? (And yes, I'm a highly educated individual. But you know what they say about stereo instructions.)
That being said, I finally managed to get vertex groups and material zones set up. I'm able to export into DAZ for the next steps. Except.
I can't unhide.
Turns out Blender is actually quite horrible for making pretty meshes. I didn't realize this of course because I've been using it for morphs only (but without the unhide feature I probably will have to stop that too). So here I am with pretty hair that had a good vertices/face count thanks to meshlab that just looks horrible. I'm not sure why but the moment I import into Blender I lose certain important details and it just... stinks.
I tried to fix it. Pfft. Wasn't happening. I couldn't unhide the parts I didn't want to get tweaked (there are 3 zones) and... I'm at a standstill.
I'm at so much of a standstill I give up. I don't normally give up, but the tools this beggar has been handed suck. Which means she has the right to complain. Loudly.
I am wondering if I can skip Blender and just use Meshlab. I only just used it for the first time yesterday.
You know what I need? I need a 3D person who sculpts from other people's designs. I've seen it happen in some places. But I got nobody. Sadness.